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Jose Arocha • UX Portfolio

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Xbox / Microsoft / 2018

Xbox: Building Confidence In Commerce Flows

The Xbox commerce team needed to reduce purchase drop rates, simplify data entry in a controller-driven environment, and explore how checkout could become a more compelling moment for existing players.

Executive Summary

After my original Microsoft Store iOS initiative was canceled before launch, I joined the Xbox commerce team and became productive inside an unfamiliar platform environment within a week. Xbox checkout performed well overall, but measurable drop-off during controller-based payment entry created friction at one of the most critical moments in the commerce experience. The work focused on reducing input friction, designing targeted microinteractions, and exploring how checkout could extend platform value through rewards and bundling concepts.

Operating Context

The challenge was not to reinvent Xbox checkout. It was to understand where the platform was intentionally constrained, reduce friction within those boundaries, and improve the experience without disrupting dependencies that protected stability across a large commerce ecosystem.

Decisions That Shaped The Work

  • Change the interaction without replacing the platform conventionThe native Xbox keyboard supported ecosystem consistency, so the intervention narrowed card entry to numerical input instead of introducing a separate input model.
  • Use motion only when it resolves uncertaintyMicrointeractions provided affordance throughout checkout, making actions and state changes easier to understand. The card-flip interaction was one example, connecting card number and CVV entry to the physical surfaces where players could find that information.
  • Treat platform constraints as design inputsCheckout feedback had to become clearer while remaining consistent with established Xbox patterns and system behavior.
  • Keep proposed directions separate from adopted workRewards, bundling, and upsell concepts remained explicitly exploratory rather than being presented as completed outcomes.

Design reasoning

Console Input Research

Studied how players navigate alphanumeric input with a gaming controller, informing the simplified numerical keyboard and input flow.

Card Flip Affordance Model

Used motion to direct players to the correct card surface for CVV and card number entry instead of relying on static instruction.

Rewards Narrative Framework

Explored existing Microsoft Rewards integration and a reimagined purchase narrative as future-facing checkout directions, not shipped features.

Outcomes

What Changed

  • Simplified card entry navigationNumerical input was isolated during card entry, reducing controller movement during the highest drop-rate moment in the flow.
  • Clarified card information entryStatic card imagery was replaced with a functional flip interaction that reduced ambiguity about where to find required information.
  • Improved system state communicationPurposeful loading and focus states made checkout feedback clearer within the Xbox design system.
  • Explored future platform valueBundling, upsell, and rewards narrative directions extended the checkout conversation, while remaining exploratory because release cycles were not completed during my tenure.

Principles I Carry Forward

What I Learned

  • Design within the system, not against it.Large platform ecosystems reward designers who understand which constraints protect stability and which moments can still improve meaningfully.
  • The best intervention is sometimes small.A focused change can have more impact than a broad redesign when it targets the real source of friction.
  • Motion should clarify, not decorate.Microinteractions are most useful when they reduce uncertainty, reinforce state changes, or help people understand what just happened.
  • Good ideas are still worth exploring even when they do not ship.Looking beyond the immediate scope can reveal future opportunities, but those ideas should be clearly separated from delivered outcomes.

About Jose Arocha

Beyond the interface

Over the past 20 years, I've worked across healthcare, enterprise software, consumer products, media, e-commerce, and early-stage startups. I bring experience and knowledge of product strategy, systems thinking, service design, and UX leadership.

I bring discipline when the problem is ambiguous, the organization is growing, and teams need clearer operating models, stronger product judgment, and evidence they can act on. I'm also equally comfortable when an organization’s environment is already well defined and the challenge is helping the product and team scale to the next level.

LinkedIn profile ↗

Where I create impact

Complex operational workflows

Clarifying responsibilities, handoffs, and decisions so teams can act with confidence.

Strategizing in regulated environments

Building trust in sensitive systems where clarity, safety, and compliance shape the experience.

0→1 products and scaling organizations

Creating product foundations before speed, complexity, and team growth start compounding.

Cross-functional alignment

Helping product, engineering, operations, and leadership move towards shared goals.

Product foundations and design systems

Identify and turn repeated themes into systems, patterns, and principles teams can reuse.

How I approach problems

Most critical experience and product challenges go beyond the surface level.

I rarely view problems as UI challenges alone. I look at how people, information, responsibilities, and decisions move through the system.

I try to make the backstage work visible: process, handoffs, risk, constraints, and the decisions a product has to support.

The strongest design work creates meaningful outcomes for people and lasting value for organizations.

Relevant Recent Experience

2025–Present

DeathHydra

Advise on the brand development, ecommerce experience, and creative direction across customer touchpoints.

2022–2024

Hazel Health

Built the in-house UX practice, helping teams make better decisions across patient experiences and clinical care operations.

2020–2022

Ontada / McKesson

Led enterprise healthcare initiatives across oncology, revenue operations, and executive alignment.

2018–2019

Modus (Acquired)

Joined as the first designer and built the product design practice from the company’s earliest stages through scale.

Prior

Microsoft, T-Mobile, and others

Led product initiatives across commerce, telecom, media, travel, and enterprise systems.

Outside of work

I'm always doing
something fun

Outside product work, I spend time with my family and usually have a hands-on project underway: airbrushing, 3D printing, bonsai, cooking, baking, traveling, or enjoying a good video game.

I enjoy making things, whether it's a product, a creative dinner, a business, or an entirely unnecessary 18-inch 3D model.

Contact

Let's connect.

Whether you're building something new, scaling what already works, or looking for experienced product design leadership, I'm always open to a good conversation.